atari 2600

the following are some of the games i played when i was 10 years old and younger. they include: river raid, pacman, stampede, keystone kapers, pitfall, enduro, seaquest, combat, frogger, outlaw, boxing, donkey kong, frostbite, space invaders, tennis, bowling, missile command.

the atari 2600 is a video game console released in october 1977 by atari, inc. it is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. the first game console to use this format was the fairchild channel f; however, the atari 2600 receives credit for making the plug-in concept popular among the game-playing public. [wikipedia]

civilization video game


Sid Meier’s Civilization is a turn-based strategy “4X”-type strategy video game created by Sid Meier for MicroProse in 1991. The game’s objective is to “…build an empire to stand the test of time”. The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization, or abbreviated to Civ or Civ I. [wikipedia]


Sid Meier’s Civilization II is a turn-based strategy computer game designed by Brian Reynolds, Douglas Caspian-Kaufman and Jeff Briggs. Although it is a sequel to Sid Meier’s Civilization, neither Sid Meier nor Bruce Shelley was involved in its development. Civilization II was first released in 1996 for the PC and later ported to the Sony PlayStation. [wikipedia]


Sid Meier’s Civilization III, commonly shortened to Civ III or Civ 3, is the third installment of the Sid Meier’s Civilization turn-based strategy computer game series. It was preceded by Civilization II and followed by Civilization IV. The game offers very sophisticated gameplay in terms of both mechanics and strategy. Unlike the original game, Civ III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer. [wikipedia]


Sid Meier’s Civilization IV (also known as Civilization 4 or Civ4) is a turn-based strategy computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meier’s studio Firaxis Games. It is the fourth installment of the Civilization series. Civilization IV was released between October 25 and November 4, 2005 in North America, Europe, and Australia. The game’s first expansion, Warlords, was released on July 24, 2006 in North America and July 28, 2006 in the European Union. A second expansion, Beyond the Sword, was released worldwide between July 18 and July 30, 2007. A remake of Sid Meier’s Colonization, based on a total conversion of the Civilization IV engine, Colonization, was released on September 23, 2008. [wikipedia]


Sid Meier’s Civilization V (also known as Civilization 5 or Civ 5) is a turn-based strategy computer game developed by Firaxis, released on Microsoft Windows in September 2010 and on Mac OS X on November 23, 2010. It is the latest game in the Civilization series.

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage. The combat system has been overhauled, removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies. In addition, the maps contain computer-controlled city-states as non-player characters that are available for trade, diplomacy and conquest. A civilization’s borders also expand one tile at a time, favoring more productive tiles, and roads now have a maintenance cost, making them much less common. [wikipedia]

pixels

by patrick jean

a short history of video gaming

a short history of video gaming made for the ice 2010 conference in vienna.